JBL 
Kiosk Arcade Games

Gamified Retail Activation

My Roles: Concept, Creative Direction, UI / UX Design
Tools Used: Miro, Figma, Adobe Creative Suite (Illustrator, Photoshop, Premiere Pro, After Effects)

A gamified retail experience to promote JBL’s Snow Party event and incentivise mailing list sign-ups.

Client project for JBL, developed in collaboration with OMM and Tchai.






   

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THE PROBLEM / CHALLENGE

Context

  • JBL wanted to increase email sign-ups in an engaging way while promoting their Snow Party event, featuring Martin Garrix in Val Thorens.

Brief

  • Design an interactive experience that ties JBL’s brand with a fun, immersive activity to drive foot traffic in retail partner stores and encourage mailing list sign-ups.

Target Audience

  • Young, tech-savvy consumers visiting MediaMarkt stores across Europe, drawn to gaming, music, and unique experiences.
Game Idle Screen
Game Intro Screen
Game Outro Screen



    

THE APPROACH

Research

  • Explored gamification trends in retail to understand how interactive experiences can increase customer engagement.      
  • Reviewed competitive arcade setups to design a standout cabinet that integrates JBL branding.   

Concept Development

  • Proposed a retro, low-poly snowboarding game with JBL-branded elements, where players navigate snowy slopes to reach a virtual Snow Party featuring Martin Garrix.
  • Brainstormed mechanics for incentivised sign-ups using a post-game raffle system.

Constraints

  • A tight development timeline      
  • The need to create a multilingual experience for installation across 6 countries.
  



THE PROCESS

Design Development

  • Wireframes & Storyboards: Mapped out gameplay, including obstacles, character movements, and player interactions.
  • Style Guide: Developed a retro-inspired aesthetic featuring JBL’s signature orange and branding.
  • Prototypes: Created initial gameplay loops and tested joystick controls for arcade cabinets.

Key Decisions

  • Incorporated a gender-neutral snowboarder character to maximise inclusivity.
  • Designed the arcade cabinet to integrate JBL headphones, showcasing their superior sound quality during gameplay.

Collaboration

  • Partnered with Tchai to build 18 arcade cabinets with magnetic overlays for branding adaptability.
  • Coordinated with developers and 3D artists for game creation, rigging, and animation.

 Game Environment Screens




    

THE SOLUTION

Final Design

  • A snowboarding arcade game where players perform tricks and dodge obstacles to reach the JBL Snow Party.
  • Integrated JBL headphones for immersive sound and a custom Martin Garrix soundtrack.
  • Eye-catching arcade cabinets installed at MediaMarkt stores across Europe.

Features/Details

  • Multilingual game interface available in 6 languages.
  • QR code integration for post-game sign-ups, driving traffic to a dedicated landing page.
  
 Various Kiosk Game UI Screens



RESULTS & IMPACT

Outcome

  • Over 53,000 unique plays across 6 countries.
  • Significant increases in email sign-ups and in-store engagement.
  • Positive feedback from both JBL and MediaMarkt, solidifying the partnership for future campaigns.

Reflection

  • The project demonstrated the power of gamification in retail marketing.
  • Lessons learned included streamlining development timelines and optimising multiplayer leaderboard features for future iterations.
Building on the success of JBL Snow Party, we were commissioned to develop successive iterations of the arcade game, culminating in a mobile version, as outlined below:

JBL - Kiosk Arcade Game S02
‘Beach Challenge with Martin Garrix’



JBL - Kiosk Arcade Game S03
‘Skateboard Showdown’



JBL - Web Hub Game ‘JBL Flight Challenge’ 




  
   

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